Alchemy Factory Roadmap (2026)
Everything the developers have announced, in chronological order.
Shipped, 8 September 2026 (Version 1.0)
- Wagon rail logistics system, the feature promised before Early Access even launched
- Grand Portal bringing customers from distant cities, Brew Barrel beverages, Arcane Fountain auto-targeting thrower
- Customers can reach upper floors; multiple shop gates; Shop Recognition licences replace the Reputation meter
- Brick and Marble building sets; non-production devices unlocked at the Workbench instead of the tech tree
- Public multiplayer lobby, join codes for non-friends, experimental dedicated server; base heat cost removed from heating devices
- Hotfix 1.0.4917 on launch day for the drink crash, refunded skill points, blocked customers and the chat window
Confirmed as being worked on
- Fix for long load times on large saves after 1.0 (developer reply, 8 September 2026: 'We will fix this in the next update')
- Spanish settings-menu translation error (developer reply, 8 September 2026)
- Further language support ('Full release will include more language support' was the reply to an Italian request; 1.0 shipped ten languages)
- Controller support to be explored after 1.0, with no promise it will happen
Delivered during Early Access (December 2025 to June 2026)
- Sandbox Mode, Steam Workshop, Passenger Lift, in-game chat, Transmuter, Steam Boiler heating, Advanced Cauldron and Advanced Athanor catalysts
- Two recipe rebalances (April preview, June v0.5.4467) and a conveyor system rewrite
- Localisation added in stages: French, German, Spanish, Brazilian Portuguese, Korean, Traditional Chinese, Japanese, Russian, Simplified Chinese
Not announced
- macOS or Linux builds (open request threads, no developer reply as of 9 September 2026)
- Console versions of any kind
- A player cap or official dedicated-server documentation beyond the 'relevant guide' referenced in the 1.0 notes
Want launch-state details instead? See the release date page.